Back in early 90 (1992?), I was playing around with Internet. I have always been partial to games, so I looked into MUD gaming phenomenon. After looking around (I never did figure out what all the furry stuff was about), I found what I thought was the best MUD game around: Arctic MUD. It was based on Dragonlance series.
After joining and playing around a bit, I started an in-game group called Order of Inner Light, aka OIL, as a social experiement of sort. It was pretty interesting to see how the group got created and evolved. I introduced some interesting self-imposed rules like RealDeath (it wasn't called that at that time) that required deletion of killed characters. RealDealth made life on MUD more exciting although it prevented my characters from reaching high levels. When Starlight, one of my characters, died in RealDeath, sadness among OIL members were far greater than those caused by loss of equipment and experience points caused by inconvenient deaths.
Another interesting event that took place after founding of OIL was the creation of Tarsis Shriners group which was created because:
It was initially formed as a joke. I was new to the whole mudding culture, and didn't take it very seriously. There were all of these freaks trying to roleplay, with titles like "Holy Paladin of the Order of Inner Light", and Bodie and I thought it was rather cheesy. I titled myself "Bane, Grand Poobah of the Tarsis Shriners" because I thought it was rather amusing and a subtle jab at the roleplayers. Bodie followed suit with the title "Kitchen Staff Supervisor of the Tarsis Shriners". Soon, many of our mudding pals who shared both our disdain for MUD marriages and an enjoyment of PK had silly Shriner titles, and a clan was born.
Arcot MUD still exists. Tarsis Shriners is also still kicking and even holds occasional conferences. I wish them well despite their PK habit.